Divine Chaos

Travel to the Izan Fortress, Pt. 2
Goblins & Cannibals

Altea, Michael, Ganvel, Thilianna.

They leave the inn early. Jessica cleaned the dress as promised, and also put a bundle of newly baked cake in the carriage. Altea cannot find her wine, and gets told off by Michael for wanting it. She takes great offense in this.

During the days ride, a troll is spotted hiding behind a tree. It runs off when the group has passed. Late in the afternoon, they see a crippled pitch goblin named Roskan crying for help, lying next to the road. His two traveling companions have been taken by a band of white humans, who intend to eat them. Roskan gets healed and patched, and after some discussion, they bring him along to hunt down the white humans and save his companions.

After some hours off road, they make camp. Michael uses the orb to locate Roskan’s companions (Boraios & Saraios), and learns that they are not far. Ganvel and Altea rides out to their camp, and slay most of the 20 white humans present, and returns with Boraios and Saraios, both still alive.
In the meantime, Michael and Thiliana are asking Roskan about himself.

Travel to the Izan Fortress, Pt. 1

Ganvel, Altea, Michael, Thilianna.

They gather their belongings, stock up for the journey, and set out. Ganvel is riding in front, followed by the wagon, with the ladies inside.

They spot some less significant things on the way (a grey stone building in the forest, and a trained hunting falcon), but don’t stop. They do stop when they stumble upon some scattered corpses a few metres from the road. They examine them, and Thilianna performs a funeral blessing. It looks like a robbery by competent adversaries.

By nightfall, they reach the inn The Golden Elf Hand, run by Jessica, a dark elf. Two dwarves are drinking and talking in a corner, and get into a fight. Ganvel is quick to separate them, and calm things down.

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.


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